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If the site isn't working like it should for you it is because EasyList (a set of filter rules used by your adblocker) has started to block the whole eye.swfchan.com subdomain. This causes captchas to not load and the easy solution is to just disable the adblocker completely. Ironically this causes people using the EasyList ruleset to actually see more ads...

Since it's exceptionally easy to only block the actual ads on swfchan (no ads are actually served from swfchan's own domain) and because the current ruleset is actually causing visitors to see more ads I thought this matter would be quickly resolved. However, I have been trying to contact EasyList for over three weeks now with no response. Therefore I feel the need to ask my visitors to e-mail them as well to bring attention to this issue and show that regular users of EasyList care about swfchan, not just the guy running the site.

They have two e-mails: easylist.subscription@gmail.com and easylist.blog@gmail.com. The first one is the primary mail but I've sent mail to both and received a reply from neither. Have sent using different mail accounts as well so I know there was no sending issues on my end. I should have written this announcement earlier but this whole thing felt like such an open-and-shut case that I would never have imagined swfchan still being blocked like this after three weeks. Big thanks to anyone helping out!

Note: I'm not writing this because of money, the site's income is actually the same as before (less visitors but less blockers equal same ad views). I am however worried that in the long run, in a year or so, this may lead to less links leading to swfchan which would sure enough finally kill it off the web, especially with the dwindling flash support these days. I also don't think this is a fair practice by EasyList, there's no reason what-so-ever to block swfchan itself. I don't serve ads and an adblocker should block ad providers, not sites that use ad providers. I also don't limit anyone blocking ads from using the site in any way. It feels like the EasyList authors took just a minute to look at swfchan, said "fuck it" and proceeded to block the whole thing instead of only the ads.

So if you have a moment I'd really appreciate it if you took the time to e-mail them about this. Just be polite and ask EasyList to block only the ads on swfchan, not the actual content on swfchan itself. There's a discussion thread over here.


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://eye.swfchan.com:57475/86929150?noj=FRM86929150-20DC" width="1" height="1"></div>

ImageToVectorToFlash

— A small program written in Java that coverts an image into vector outlines
in a format (.fxg) that can be imported into flash.




DOWNLOAD

ImageToVectorToFlash_v0.4.0.rar (230 KiB) — Extracts to 416 KiB.

Designed to run on Windows. Requires Java 7 or higher.

 

If the program doesn't start, right-click "! Run ImageToVectorToFlash.bat" and select Edit.
Then replace "javaw" with the complete path to javaw.exe on your machine so the line reads like this:
start "ImageToVectorToFlash" "C:\<your path to java here>\jre<version>\bin\javaw.exe" -Xmx5000m -jar programJar

You can also try changing -Xmx5000m to something lower, like -Xmx1000m, or removing it completely.




EXAMPLE

In this example we will turn these characters into vector graphics and then import those into flash.

The original JPG image is 450 KiB.
Program started.
The image has been selected and converted to a pure black and white bitmap from the default edge threshold, which is 20.
I try different threshold values until I settle on 32 for this particular image.
After pressing Go! four files appear in the folder:

image_out.bmp
image_out.svg
image_out.geojson
image_out.fxg

The last one ending in fxg is what can be imported into flash. The rest can be deleted or used for other purposes. Check out the SVG in fullscreen. (74.6 KiB)
I open Adobe Flash Professional CS6 (I'm sure it works in later versions too) and create a new 1022x831 document (the original size of the image).

After that I go to File > Import > Import to Stage and select "image_out.fxg". The screenshot is what appears.

Every line path is encapsuled as a drawing object which allows you to easily select the paths that you don't want to keep (small "bubbles" here and there) and press delete. I haven't done that though.
The flash is exported, here is how it looks. If the flash was set to be 1022x831 the lines would line up to the original image pretty much perfectly.

Check it out in fullscreen. (30.2 KiB)

Since the edges of the outlines in the original image is what is being traced they have to be filled out in flash to create the original outline width. Filling outlines with black usually just takes a couple of clicks.
Now I press CTRL+A to select all drawing objects. Then I go to Modify > Break Apart to remove them.

The lines segments can now be manipulated and colors can be filled in, like has been done hastily in this example. Using the "Gap Size" setting for the Paint Bucket Tool in flash to close small/medium/large gaps is pretty handy when filing in colors for non-outlines.

Check it out in fullscreen. (30.4 KiB)

As you can see, when lines are too thick (like in Link's clothes) it will create two edges instead of just one. This is also the reason for all those "air bubbles" inside lines. If your input image has very thick lines it might be a good idea to scale it down before you use it as an input image in this program, although don't overdo it since it might remove details.
Here's another quick example. Original JPG: 450 KiB

SVG (56.8 KiB) SWF (colored) (24.1 KiB)




NOTES

ImageToVectorToFlash works good when there are strongly defined outlines that contrast heavily with fill colors in the image.

The program loves cartoons and lossless formats (such as PNG). The program hates photographs or art where the colors blend into each other. Lossy image compression could ruin the edge detection as well since there will be artifacts around edges (low quality JPG images).

You can use this program to create SVG graphics for your website or T-shirt printer. Import art into your favorite graphics editor and use it to evolve your skills. Use it to get various graphics such as icons into your flash game. Or to create porn: chop lines up, add some tweens and a bit of color, bake with audio effects plus music and you're done.



POSSIBLE IMPROVEMENTS

+ Colors
Colored SVG and colored FXG would be nice.

+ No "air bubbles"
Allow the edge detection to fill out whole lines regardless of how thick they are.

+ Two lines to one line
Would be nice if the two lines that make up the edges of a single outline could be turned into one line that represents the actual outline instead of the edges of it.

+ Multiple thresholds
Being able to select parts of the image by drawing on it that should have less or more threshold than the set base value.

+ Path simplification
Turn two or more line segments into one if they have a similar angle.

+ Curves
Bezier curves would turn multiple line segments into one and still have things looking smooth.

+ Grayscale algorithms
Edge detection is done on a grayscale version of the image, picking different grayscale calculations could affect how well edge detection works.

+ Removing non-shades
Removing colors that aren't shades (such as black or dark gray) would prevent the program from detecting edges inside color fills (common when non-gradient shadows are used in an image).

+ Reducing color count
Reducing the number of colors in an image can help to remove JPG artifacts that might mess up edge detection.

+ Animated GIFs
Being able to easily convert an animated GIF into several vector frames would be handy.





VERSION HISTORY

0.4.0 (9jul2015) r1

+ Initial release.




Questions or comments? Want an update?

Please post about ImageToVectorToFlash in its discussion thread.




http://eye.swfchan.com/services/gifshooter/
Created: 9/7 -2015 03:33:12 Last modified: 12/7 -2015 14:53:12 Server time: 20/7 -2017 18:44:48